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Global Cloud Gaming Market is estimated to grow at a CAGR of 23.36 % amid the period 2014-2019.



Big Market research adds a report titled “Global Cloud Gaming Market 2015-2019”.

As mentioned in the report, global cloud gaming market is estimated to grow at a CAGR of 23.36 % amid the period 2014-2019.

The report prepared by an in-depth market analysis with valuable inputs from industry experts offers a detailed analysis of the current and future market trends, dominant growth dynamics and the business profile of key market players. 

Buyers are able to stream video games from the web similar to any other streaming media and these games can be accessed through a pre-installed client program in the client’s server from any internet-connected device across any geographical location.
The report offers valuable and accurate data on the market size and forecast, detailed market segmentation and the growth prospects through the forecast period. The report discusses the competitive scenario in the vendor landscape. Further the study tracks the shifting focus of vendors strategy from traditional box sales to virtual goods, subscription-based games, games-as-a-service and ad-based games.

Increase in adoption of next-generation technologies will provide a fillip to the cloud gaming market. Moreover, the study provides a useful insight into how newer technologies G, 4G, smart TVs, and smartphone are driving the demand for innovative game play based on cloud technology. Perusal of the report by interested stakeholders gives a comprehensive analysis of the buying and selling criteria of major vendors and the market opportunities these need to capitalize on to grow in the market.

Key market players profiled in the report are: Nvidia, OnLive, G-Cluster, Ubisoft Entertainment and Sony Computer Entertainment.

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